for the past couple weeks the team and i have been working hard getting our multitouch video/installation/performance interface to an alpha state, and meet our march 12th deadline. this has definitely been the most difficult personal project i have worked on, as i feel much of the development depends of the diverse skills, knowledge and background of my teammates. some of the hardest decisions to make are simply to trust in the opinions, skills and knowledge that my teammates bring to the project. no longer something i can consider mine, the project has become a great example of the co-creative process. we are not working with the market in mind, but to simply get a chance to work together with good people and have fun doing something we are all interested in.
the project is defined by three key elements. these elements are the hardware design, the software design, and the usability and performative aspects. each element is highly reliant on the other, and i really have no idea how i would have gotten this far if it wasn’t for the excellent, dedicated and incredible people i am collaborating with.
in terms of software and usability, Jan and Martin; our dynamic duo of software developers, spent the weekend setting up the essential underpinnings and infrastructure of the Stutterbox interface. working with our user Crystal; who is a talented designer, video performance artist and fellow MACPNE colleague, we continued to iron out the metaphors we will use for the interface and address the critiques and suggestions raised during the course of its development and production.
at the moment we are trying to blend the VJ workspace with the actual performance output display. by making a hybrid interface between workspace and output, Crystal will be able to construct her performance narratives in the same area where the story would unfold for the audience. this somehow reminds me of the process of making graffiti, as in graffiti the inspiration, workspace and gallery end up being the same place. as graffiti artists make the urban environment all three places at once, so should our multitouch interface.

regarding hardware, Adam and i are now at the stage of putting everything together we made in the woodshop last week. Adam is my oldest friend (we’ve been friends for something like 15 years!) who came over from toronto via berlin to help me out. he happens to be a talented industrial designer and it shows in the craftmanship of the design and construction of the table. it really is well (if not over!) built.
in order for us the have full, 24h access to the table, we have moved much of the hardware to KKOUTLET so we can continue building without the encumbrance of closing times and security guards, which we were running into working at CSM. at the moment we are around 75 percent done with the construction, and hope to begin to drop in the electronics by wednesday.
Created with Admarket’s flickrSLiDR.

