fitting that the final project for the first year of my MA degree involves working with fellow worshippers of the mightiest of all the of pantheon of gods, King Pendopoo. joining karin, alex and i on this final project is violeta and niki; video artist and scenographer, respectively.
the brief for this particular project involved generating sustainable and lasting dwell time within Granary Square, which happens to be the largest area of contingent public space in Kings Cross. this space is also important because it will link public, private, business and residential areas all together. i should probably also mention that Granary Square is situated directly in front of the site of the new Central Saint Martins College of Art and Design building which will finally bring all 4 campuses together under one roof.
The purpose of our proposal is to generate emotional durability within the social-geographic community known as Kings Cross Centre, focusing on the office worker and the cyber-slacking generation. Our proposal is a hybrid community building system consisting of three elements that are developed to engage members of the Kings Cross populace.
In order to generate sustainable desire to participate in the initiative, the proposal uses two easily accessible digital platforms that are facilitated with an essential third physical layer. The first digital platform is packaged in the form of a web-based, online community using Web 2.0 concepts. The second digital platform is packaged within the widely accessible platform of digital mobile phone technology to provide a personal, “always on”, portable interface device. we looked at accelerometer technology and other emerging technologies that would facilitate more intuitive game-play.
some other inspirational research included the Pacmanhattan geo-centric game:
Both digital platforms are used as interface to the physical “playground” of Kings Cross Centre for interaction with the various games and social networking systems. think Web 2.0 + Nintendo Wii + mobile phones using a physically real and unique space (Granary Square / Kings Cross Centre) as playing field; kinda like a giant Dance Dance Revolution game, er something…
imagine office workers getting a little exercise in the morning before work by playing a short game in the square with their phone:
or spending their lunch break virtual fishing with their phones by the canal:
and then meeting in the evening to play dating games or larger, league tournaments:
in terms of learning outcomes, the great thing about this final project is that we were not limited by technology when it came to proposing our ideas. we worked together quite smoothly which was proof that karin, alex and i could collaborate together successfully.
i hope this is a sign for things to come when the three of us collaborate together again for our up-coming joint internship at the Office For Metropolitan Architecture this summer in rotterdam.
for another perspective from one of our tutors, please check out his blog entry about the project here.








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