here is the World of Warcraft comic that was created by Myrto Karanika, Pernille Schmidt, Ryo Terui and yours truly.

this project is primarily for CSM – CPfNE (rationale in bold italics) so i suppose the following text will be quite boring to read (sorry!) unless you are involved with the course and for those of you reading this that are involved with the course, sorry it’s so boring!
We choose the comic format as our wayfinding proposal for Unit Two/Project Two for its tried and true historical role of being a media that is digestible, is dissident, and is also an accessible means to communicate socio-political ideas. it is also particularly favorable towards our target audience, which happens to be the “WoW addict”. it is also indirectly targeted towards the “counseling lifestyle professional” i.e., nutritionists, psychiatrists, etc.
the comic is entitled “Worldcraft”, to point out the wayfinding system that we are proposing within the context of the hybrid narrative. we propose that the counseling lifestyle professionals such as said examples play the game as in-game counselors. Other in-game players for advice regarding their own “real life” can then access these counselors. we feel that this would be a successful means to communicate advice, for it would still exist within the comforts of the virtual space that they have already been accustomed to.
click here for the large, readable version found on flickr. hope you enjoy it!